Monday, June 27, 2011

hammerhead is finished!

Here is a final render of the hammerhead model! It's looking good and I'll be starting a new one soon...
here is a screenshot and two angles of a final render. learned a few things about alpha channels and their use in texture rendering. The model has been rendered with normal map, Ambient occlusion, and a light emission texture. In this scene there are 3 light sources, as well as the internal source from the character. At the moment the subsurface scattering wasn't really working for me, so I'll have to explore that another time.
more to come...


2 comments:

Igor Sobolevsky said...

Very cool. Love the glowing neck. Overall shape of the head is just bizarre (good thing)

Scott McAnally said...

Now the real question... weapon of choice?