This is a repost, since the original post for this subject must have been lost or so. Anyways, this model was designed in Blender 2.5 beta, texturing in photoshop, sculpting in blender with it's new sculpt tool. Would have used Zbrush, but I found Blender's approach on sculpting to be simpler. The model was skinned with various textures and mappings, such as the standard color and detail texture, ambient occlusion map and normal map.
What you see here is the final rendering, along with screenshots of how I created this creature from the beginning. Enjoy!